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clayjohn avatar clayjohn commented on June 9, 2024

I think this might be more of a feature proposal for a "Multiply" blend mode for lights.

Taking a look at the MRP every test case scenes to look exactly as expected for the given blend modes.

Do you happen to know more details about how the "Multiply" blend mode should work? Also, is your light in the example image using a greater then 1 color/brightness to add energy to the scene?

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KarmyDev avatar KarmyDev commented on June 9, 2024

In my example image provided the intensity is actually set to 2.96 iirc. (URP 2D)

There is wikipedia's article on blend modes which also does mention Multiply and other effects that would be nice to see as well, such as Screen, Overlay, Soft Light, Hard Light, Lighten Only and Darken Only


Also I noticed a bug while using Mix mode and LightOccluder2D, where if there are many lights, and both cast shadows, their shadow doesn't blend but creates a weird line:

image

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