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Comments (5)

AThousandShips avatar AThousandShips commented on May 30, 2024 2

Let's keep this open so we can document this solution

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Knairda0 avatar Knairda0 commented on May 30, 2024 1

Thank you both for the valuable info and resources, I tried it out and it fixed the problem!

480x360.Fixed.mov

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lawnjelly avatar lawnjelly commented on May 30, 2024

Have you got enough border area around each UV island? Typically you would use an automated dilate to duplicate edge texels around UV islands, but for drawn stuff, you can draw in the borders manually.

You need some kind of dilation to account for texture filtering, mipmapping, and filtering accuracy error.

Here's an example dilated texture:
frog1

Also I would double check there is no transparency selected for the material, it will run faster if opaque.

EDIT: Looks like photopea.com can do this. Just choose filter/3d/texture_dilation.

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huwpascoe avatar huwpascoe commented on May 30, 2024

Have you got enough border area around each UV island

Yep, confirmed it looking at their MRP

See that one pixel border, not enough. The moment mipmaps are generated, it's leaking into the rest of the image.
image

If I flood fill the transparent area blue, you can see a blue outline around the face
image

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lawnjelly avatar lawnjelly commented on May 30, 2024

Dilated texture seems to fix it for me:

Lily

Here is more info on edge padding:
http://wiki.polycount.com/wiki/Edge_padding

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