Comments (9)
Confirming here, the output looks fine in the console but not in Rider.
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Would it happen, if you run from windows console?
from godot.
I can confirm this, same happens with errors from godot, I assume any feedback from godot ends up like this.
If I run the project from Godot then in both Godot editor and in the windows console the prints as well as the errors look normal, no extra spaces.
from godot.
Would it happen, if you run from windows console?
It just happens in the Rider Output Terminal. In Godot or Windows Terminal, I do not have this problem.
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Just checked.
Reproduces on Windows, not on Mac.
Reproduces with "GD.Print", not with "Console.WriteLine".
The problem specifically appears in Godot_v4.3-dev6, and it not present in Godot_v4.3-dev5.
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Probably introduced in #91147
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CC @bruvzg @godotengine/dotnet
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Is it reproducible if you use .console.exe
instead of main exe?
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Looks fine when I use the Godot Engine_console.exe
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