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Comments (9)

viksl avatar viksl commented on May 31, 2024 1

Confirming here, the output looks fine in the console but not in Rider.

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van800 avatar van800 commented on May 31, 2024

Would it happen, if you run from windows console?

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viksl avatar viksl commented on May 31, 2024

I can confirm this, same happens with errors from godot, I assume any feedback from godot ends up like this.

If I run the project from Godot then in both Godot editor and in the windows console the prints as well as the errors look normal, no extra spaces.

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MatthiasBae avatar MatthiasBae commented on May 31, 2024

Would it happen, if you run from windows console?

It just happens in the Rider Output Terminal. In Godot or Windows Terminal, I do not have this problem.

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van800 avatar van800 commented on May 31, 2024

Just checked.
Reproduces on Windows, not on Mac.
Reproduces with "GD.Print", not with "Console.WriteLine".

The problem specifically appears in Godot_v4.3-dev6, and it not present in Godot_v4.3-dev5.

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van800 avatar van800 commented on May 31, 2024

Probably introduced in #91147

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akien-mga avatar akien-mga commented on May 31, 2024

CC @bruvzg @godotengine/dotnet

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bruvzg avatar bruvzg commented on May 31, 2024

Is it reproducible if you use .console.exe instead of main exe?

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MatthiasBae avatar MatthiasBae commented on May 31, 2024

Looks fine when I use the Godot Engine_console.exe
image

image

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