Comments (1)
I forgot to link this, Godot DirAccess Engine File.
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Related Issues (20)
- In AnimationTree and AnimationPlayer, rapid crossfading in Dominant mode can make inconsistent results.
- OpenBSD build is broken due to compilation errors HOT 2
- Editor Feature Profiles: Selection of CheckBox in Tree does not remember folding for Profile that is not set a Current
- Area 2d in child of instantiated scene behaves differently HOT 2
- get_path() in Resource returns a empty string when it is created on disk. HOT 2
- Linux build error "retrieve: program binary cache file is corrupted. Ignoring and removing." HOT 4
- Can not set back '_subresources' param in import setting to default. HOT 1
- There is still a transparency issue with setting ALPHA=1.0 in the shader script
- Geometry2D.merge_polygons will always return polygons with counter-clock-wise HOT 1
- Compatibility OmniLight turns everything green, only for XRCamera HOT 1
- Godot crashes when script window is made floating and the engine is minimized HOT 3
- Tileset custom data shows as index (not name) in select mode (4.3) HOT 2
- [3.x] `ViewportContainer` unexpectedly turns off physics interpolation HOT 1
- Editor interface doesn't recover after resuming Suspend - Windows 7
- Editor crashes doesn't recover after resuming Suspend - Windows 7 HOT 2
- Built-in scripts of child nodes in editor require editor restart to reload HOT 2
- Animation player not playing animation clips for first time HOT 1
- Godot Export generates build with no main scene selected (no warning or error)
- Remote Debug for web exports is sometimes wrong
- Custom features tags are not respected for custom project settings HOT 1
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