Related Issues (20)
- Executing `FramebufferCacheRD.get_cache_multipass` function crashes Godot (headless)
- Instancing `RenderSceneBuffersRD` crashes Godot HOT 1
- Iconsistent `close_requested` emission with `FLAG_POPUP` HOT 1
- Script editing history is not always correct
- How to compile Swift with Scons? HOT 3
- Editor crashes immediately when opening a project HOT 4
- Export folder selection popup doesn't show some sub-folders, considering them like non-directory files HOT 1
- `ImageTexture` created from thread leaks memory on `Compatibility` renderer HOT 1
- GDScript: assigning to a static variable from a lambda fails silently unless accessing through `self` HOT 4
- Focusing a LineEdit on Linux PopOS forcibly maximizes the window HOT 2
- RichTextLabel's [url] bounding box is incorrect if bbcode updates the [font_size] HOT 5
- Command line doctool does not work with relative sub-path for gdscript
- GraphEdit connection wires not drawn with same opacity as ports
- CharacterBody3D jittering while colliding with a wall
- AnimationTree in Scene with Thread Group 'Sub Thread' crashes application when used multiple times in another Scene HOT 4
- Importing GLTF add fake bones to the skeleton HOT 3
- Tool scripts don't work if they're using inner classes HOT 2
- Calling get_global_rect() inside an item_rect_changed callback behaves inconsistently HOT 3
- Project Settings will return null falsely HOT 5
- AudioStreamSynchronized (using mp3 or ogg that loops) not switching to other clips when inside AudioStreamInteractive when using transition from Next Bar
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