Giter VIP home page Giter VIP logo

Comments (8)

matheusmdx avatar matheusmdx commented on May 31, 2024 1

Bisect points to #90064 as the culprit:

image

from godot.

fire avatar fire commented on May 31, 2024 1

I, @TokageItLab and @lyuma are looking into this.

from godot.

TokageItLab avatar TokageItLab commented on May 31, 2024

I think this is an intended behaviot rather than a bug. Is the Hips scale track you intended? If you don't need it, enable the remove unimportant track option.

from godot.

TokageItLab avatar TokageItLab commented on May 31, 2024

Oh sorry I, the scale track is not removed with that option.

image

So, do we need an additional option to remove the scale track? Also, I am wondering what the scale track is on the software that created the glb. We need to determine if there is a problem with the scale track conversion (Apply Node Scale) or if the animation is oddly to begin with on DCC.

from godot.

Flynsarmy avatar Flynsarmy commented on May 31, 2024

For the mesh I downloaded the fbx from mixamo, imported into the latest Blender, changed nothing and immediately exported as glb with default options - just the animation checkbox unchecked.

from godot.

lyuma avatar lyuma commented on May 31, 2024

Thank you for providing the reproduction project for4.2.x. I can confirm that the issue is also present in that version (tested on 4.2.1) when Remove Immutable Tracks is unchecked.
godot_scaled_skeleton_4 2

The reason Remove Immutable Tracks concealed the problem in 4.2 is it removed all tracks that had only one keyframe if the initial pose was the same as the keyframe.

from godot.

TokageItLab avatar TokageItLab commented on May 31, 2024

The problem is that after applying Apply Node Scale, the Scale track values mismatch with the Skeleton's rest.

Even in 4.2.1, Remove Immutable Tracks did not specifically hide the problem, but guaranteed that the rest would match the Skeleton Node, so removal there made sense.

Since #90064, Remove Immutable Tracks is now done after Apply Node Scale, so the comparison needs to be changed.

@lyuma The current importer process matches which of the following flows? Or other?

  1. Override Rest -> Fix Silhouette -> Apply Node Scale -> Remove Immutable Tracks
  2. Override Rest -> Fix Silhouette -> Remove Immutable Tracks -> Apply Node Scale
  3. Apply Node Scale -> Override Rest -> Fix Silhouette -> Remove Immutable Tracks

If Remove Immutable Tracks is running after Apply Node Scale, there are two possible fixes.

  • Move Remove Immutable Tracks before Apply Node Scale
  • Apply Node Scale to all keys in the scale track

Probably the former should be chosen, since the latter could corrupt the animation if the bones have scale intendedly as glTF. But considering the role of retargeting in matching the appearance, the latter may be preferable, then we need to be careful if the glTF specification allows such cases as Scale of 0.

from godot.

lyuma avatar lyuma commented on May 31, 2024

Probably #3.
It is incorrect to remove tracks before the retargeting flow. We need to be able to compare against the bone rest. The reason is because animation mixer may use bone rest as the reference point when no explicit reset animation exists (and indeed, when the user requests creating a RESET animation, it is based on the bone rest)

Move Remove Immutable Tracks before Apply Node Scale

This is incorrect, because it will remove things that match the old bone rest which will then lead to incorrect blending after we change the rest.

I strongly believe that this bug is unrelated to Remove Immutable Tracks. It only appeared to be related because remove immutable was incorrect previously

Apply Node Scale to all keys in the scale track

This is kind of what I am trying, but the code is written to only touch the toplevel bones (get_parentless_bones)

from godot.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.