Comments (13)
Duplicate of #85.
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@SoCuul Hello, these several weeks are so busy for me, After these weeks i will see what I can. In general I'm not against releasing Musify for IOS, just before everything, we need Workflow for IOS which will build and upload artifacts (Because it needs MacOS and I don't have it, I guess we need to config signature thing too). After we will manage it, I can make changes in code and wait for your feedback.
In case of seeing any flutter workflow which builds for IOS or you know how to do it, feel free to open PR or just give me a link and then I will do everything else.
from musify.
Update: I made little bit research and if I'm not mistaken it's impossible to generate IOS ipa without keys and certificates which cost 99$ (developer account) per year. I'm not expert in IOS things and please correct me if it's wrong
from musify.
That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)
from musify.
That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)
Then, unfortunately, I can't do it. There is no way I can afford it, and even if I could, I do not receive any financial benefits from this app, so it isn't worth it. I only receive donations, and the number of donations is currently only three, with two of them being made recently.
from musify.
Hello, I can put it in my account, no problem.
from musify.
from musify.
That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)
Then, unfortunately, I can't do it. There is no way I can afford it, and even if I could, I do not receive any financial benefits from this app, so it isn't worth it. I only receive donations, and the number of donations is currently only three, with two of them being made recently.
Now that I think about it, you should be able to create an unsigned ipa, that users themselves sign. Then it would work perfectly!
from musify.
That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)
Then, unfortunately, I can't do it. There is no way I can afford it, and even if I could, I do not receive any financial benefits from this app, so it isn't worth it. I only receive donations, and the number of donations is currently only three, with two of them being made recently.
Now that I think about it, you should be able to create an unsigned ipa, that users themselves sign. Then it would work perfectly!
Without a Mac? The comment author above suggested using their account. If they want to take it and build a tested version, they will open a PR with changes and release a build. Otherwise, I can do nothing about it, as releasing an untested app is another thing that I want to avoid.
from musify.
ok, I'm already working on an iOS version. When I have one created I can make a version available.
from musify.
ok, I'm already working on an iOS version. When I have one created I can make a version available.
Oh cool, thanks!
from musify.
I have successfully build iOS, just run: flutter create ios and then run: cd ios, pod install, you should able to install ios version. But I stuck with a problem that just_audio won't play the audio url.
Log is:
[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(abort, Connection aborted, null, null)
flutter: [2024-02-01 11:33:22.188169] Error playing song:(-11828) Cannot Open
flutter: #0 AudioPlayer._load (package:just_audio/just_audio.dart:869)
flutter:
flutter: #1 AudioPlayer.load (package:just_audio/just_audio.dart:799)
flutter:
flutter: #2 AudioPlayer.setAudioSource (package:just_audio/just_audio.dart:774)
flutter:
flutter: #3 MusifyAudioHandler.playSong (package:musify/services/audio_service.dart:248)
from musify.
I have successfully build iOS, just run: flutter create ios and then run: cd ios, pod install, you should able to install ios version. But I stuck with a problem that just_audio won't play the audio url.
Log is:
[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(abort, Connection aborted, null, null) flutter: [2024-02-01 11:33:22.188169] Error playing song:(-11828) Cannot Open flutter: #0 AudioPlayer._load (package:just_audio/just_audio.dart:869) flutter: flutter: #1 AudioPlayer.load (package:just_audio/just_audio.dart:799) flutter: flutter: #2 AudioPlayer.setAudioSource (package:just_audio/just_audio.dart:774) flutter: flutter: #3 MusifyAudioHandler.playSong (package:musify/services/audio_service.dart:248)
Unfortunately, without seeing and understanding the iOS code changes, I won't be able to determine exactly what the problem is. However, since it works for Android, the issue is likely located either in the iOS code or on the package side.
from musify.
Related Issues (20)
- [Feature] youtube account login and sync HOT 1
- Radio or similar songs support HOT 7
- [Bug] It does not open correctly, it only shows a gray screen. HOT 11
- [Feature] songs from my storage
- [Feature] Change Musify language by App languages system setting screen HOT 2
- Ability to Change Region and other related Features. HOT 1
- [Feature] There Should be an IOS Version of this App HOT 2
- [Bug] It doesn't let me build the release apk HOT 1
- Add Playlist Import Functionality from Spotify Links HOT 1
- [Features] Bringing Spotify Client to it's app.
- [Feature] ability to search in playlists and offline songs also sort by alphabetical order or date HOT 7
- [Bug] after entering the app offline then coming back online my YouTube imported playlists disappear HOT 2
- [Feature] Continous play of next songs in playlist after playback ends HOT 4
- [Bug] <Cyrillic is broken> HOT 3
- [Bug] "Add to playlist" overflows HOT 3
- [Bug] Modo aleatorio HOT 1
- Musify on OpenAPK HOT 4
- [Feature] album search HOT 3
- [Bug] The app crashes on 1st song HOT 3
- Italian translation HOT 1
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