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DarkCrypt avatar DarkCrypt commented on June 10, 2024

Duplicate of #85.

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gokadzev avatar gokadzev commented on June 10, 2024

@SoCuul Hello, these several weeks are so busy for me, After these weeks i will see what I can. In general I'm not against releasing Musify for IOS, just before everything, we need Workflow for IOS which will build and upload artifacts (Because it needs MacOS and I don't have it, I guess we need to config signature thing too). After we will manage it, I can make changes in code and wait for your feedback.

In case of seeing any flutter workflow which builds for IOS or you know how to do it, feel free to open PR or just give me a link and then I will do everything else.

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gokadzev avatar gokadzev commented on June 10, 2024

Update: I made little bit research and if I'm not mistaken it's impossible to generate IOS ipa without keys and certificates which cost 99$ (developer account) per year. I'm not expert in IOS things and please correct me if it's wrong

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SoCuul avatar SoCuul commented on June 10, 2024

That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)

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gokadzev avatar gokadzev commented on June 10, 2024

That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)

Then, unfortunately, I can't do it. There is no way I can afford it, and even if I could, I do not receive any financial benefits from this app, so it isn't worth it. I only receive donations, and the number of donations is currently only three, with two of them being made recently.

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michelmelo avatar michelmelo commented on June 10, 2024

Hello, I can put it in my account, no problem.

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michelmelo avatar michelmelo commented on June 10, 2024

@gokadzev

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SoCuul avatar SoCuul commented on June 10, 2024

That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)

Then, unfortunately, I can't do it. There is no way I can afford it, and even if I could, I do not receive any financial benefits from this app, so it isn't worth it. I only receive donations, and the number of donations is currently only three, with two of them being made recently.

Now that I think about it, you should be able to create an unsigned ipa, that users themselves sign. Then it would work perfectly!

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gokadzev avatar gokadzev commented on June 10, 2024

That is completely correct. You must be an apple developer to create a signed application bundle (such as an ipa)

Then, unfortunately, I can't do it. There is no way I can afford it, and even if I could, I do not receive any financial benefits from this app, so it isn't worth it. I only receive donations, and the number of donations is currently only three, with two of them being made recently.

Now that I think about it, you should be able to create an unsigned ipa, that users themselves sign. Then it would work perfectly!

Without a Mac? The comment author above suggested using their account. If they want to take it and build a tested version, they will open a PR with changes and release a build. Otherwise, I can do nothing about it, as releasing an untested app is another thing that I want to avoid.

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michelmelo avatar michelmelo commented on June 10, 2024

ok, I'm already working on an iOS version. When I have one created I can make a version available.

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SoCuul avatar SoCuul commented on June 10, 2024

ok, I'm already working on an iOS version. When I have one created I can make a version available.

Oh cool, thanks!

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narakai avatar narakai commented on June 10, 2024

I have successfully build iOS, just run: flutter create ios and then run: cd ios, pod install, you should able to install ios version. But I stuck with a problem that just_audio won't play the audio url.

Log is:

[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(abort, Connection aborted, null, null)
flutter: [2024-02-01 11:33:22.188169] Error playing song:(-11828) Cannot Open
flutter: #0 AudioPlayer._load (package:just_audio/just_audio.dart:869)
flutter:
flutter: #1 AudioPlayer.load (package:just_audio/just_audio.dart:799)
flutter:
flutter: #2 AudioPlayer.setAudioSource (package:just_audio/just_audio.dart:774)
flutter:
flutter: #3 MusifyAudioHandler.playSong (package:musify/services/audio_service.dart:248)

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gokadzev avatar gokadzev commented on June 10, 2024

I have successfully build iOS, just run: flutter create ios and then run: cd ios, pod install, you should able to install ios version. But I stuck with a problem that just_audio won't play the audio url.

Log is:

[ERROR:flutter/runtime/dart_vm_initializer.cc(41)] Unhandled Exception: PlatformException(abort, Connection aborted, null, null) flutter: [2024-02-01 11:33:22.188169] Error playing song:(-11828) Cannot Open flutter: #0 AudioPlayer._load (package:just_audio/just_audio.dart:869) flutter: flutter: #1 AudioPlayer.load (package:just_audio/just_audio.dart:799) flutter: flutter: #2 AudioPlayer.setAudioSource (package:just_audio/just_audio.dart:774) flutter: flutter: #3 MusifyAudioHandler.playSong (package:musify/services/audio_service.dart:248)

Unfortunately, without seeing and understanding the iOS code changes, I won't be able to determine exactly what the problem is. However, since it works for Android, the issue is likely located either in the iOS code or on the package side.

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