Comments (2)
The future for sceneform is .glb not .fbx; if you update to v1.16.0 you can load .glb files direct from remote url, which may be your best alternative
(.fbx is effectively deprecated beyond sceneForm v1.15.0, unlikely the requested feature will be added)
from sceneform-android-sdk.
Hi @NilaanL - as @tellypresence noted, we're moving to gltf/glb files which can be used as the delivery format for Sceneform. These will provide a better solution moving forward than a proprietary delivery format like sfb. My recommendation would be to have users add 3d models to your server in the gltf format which is widely supported tools, rather than ingesting fbx files.
from sceneform-android-sdk.
Related Issues (20)
- Null object
- How to find angle of model from localRotation?
- two modelRenderable overlapping will flicker HOT 1
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- [SceneForm v1.16.0 breakage] no maven dep
- [SceneForm v1.16.0 breakage] ViewRenderables not working HOT 1
- available configuration for avoiding too much heat on device
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- SceneForm Uses 100% RAM HOT 3
- Update Filament to v1.6.0 (filament-android:1.6.0 & gltfio-android:1.6.0) HOT 1
- How To Show Normal Texture in UV1?
- How can I import model asset the obj file?
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from sceneform-android-sdk.