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erez-tom avatar erez-tom commented on May 18, 2024 8

Thanks @jespersmith for reaching out -- we Love Unity! In fact, DeepMind uses Unity extensively (but not alongside robots), so we have some experience and a lot of interest in this.
We would be happy to set up a meeting, if you're interested, to learn more about your use case -- please reach out to us at [email protected] .

We will share updates on the topic here. Meanwhile, if others also care about this, please share your thoughts on this thread.

from mujoco.

erez-tom avatar erez-tom commented on May 18, 2024 6

We are working on a new Unity plugin that we plan to release in Q1. This plugin defines Unity components for most MJCF elements, thereby allowing the user to author and simulate Unity scenes using MuJoCo (+import MJCF models and associated assets into Unity).

Our plugin uses Unity's native time-ticking mechanism (the MuJoCo step is called in FixedUpdate()), and doesn't rely on communication with an external process.
We're curious to hear from people who use Roboti's plugin for communication with external processes (e.g., ML in Python) -- we wonder whether you could use other solutions (such as Unity's ml-agents) instead.

Please let us know, and stay tuned!

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youngwoon avatar youngwoon commented on May 18, 2024 1

There was Unity plugin for MuJoCo 1.55, which enables high-quality rendering and configuring scenes and graphical options. There are several examples: IKEA Furniture Assembly Environment and DoorGym. It would be great if you continue to support Unity-MuJoCo integration.

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MyelinsheathXD avatar MyelinsheathXD commented on May 18, 2024

in 2022, it will be open source !!!

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erez-tom avatar erez-tom commented on May 18, 2024

We released our plug-in today, please see the announcement. We look forward to your feedback. We also added a few open issues, if you have appetite to tackle any of them please comment in the relevant page.

We hope you find this plug-in useful and fun!

from mujoco.

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