Comments (4)
I found out that also resizing the window by hand to the maximum window size creates a crash.
See crash logs
from filament.
I'm unable to reproduce so far, but it might be because I'm on a smaller MacBook screen. Does the crash reproduce using the default GLTF_DEMO_DAMAGEDHELMET_DATA
? Can you provide the glTF file you're using?
from filament.
Here is the glb file:
cubes.glb.zip
from filament.
I'm still unable to reproduce in the latest gltf_instances app. It's possible this was already fixed; can you sync with main and try again?
from filament.
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from filament.