Comments (9)
What app are you running? What's the repro case?
from filament.
Which device is this on?
from filament.
Which device is this on?
OpenGL ES 2.0 for Android Device
from filament.
What app are you running? What's the repro case?
If filament is compatible with OpenGL ES 2.0.
from filament.
filament has very basic support for ES2, in particular it only supports unlit materials.
Which device is it failing on specifically?
from filament.
filament has very basic support for ES2, in particular it only supports unlit materials.
Which device is it failing on specifically?
There is an error message similar to the following:
Filament io.....sceneview.sample.modelviewer I FEngine (32 bits) created at 0xa7a4ac00 (threading is enabled)
Filament io.....sceneview.sample.modelviewer D Using ASurfaceTexture
Filament io.....sceneview.sample.modelviewer I FEngine resolved backend: OpenGL
ConfigStore io.....sceneview.sample.modelviewer I android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasWideColorDisplay retrieved: 0
ConfigStore io.....sceneview.sample.modelviewer I android::hardware::configstore::V1_0::ISurfaceFlingerConfigs::hasHDRDisplay retrieved: 0
libEGL io.....sceneview.sample.modelviewer E eglMakeCurrent:1105 error 3009 (EGL_BAD_MATCH)
Filament io.....sceneview.sample.modelviewer V [ARM], [Mali-450 MP], [OpenGL ES 2.0 3d6a80e], [OpenGL ES GLSL ES 1.00]
Filament io.....sceneview.sample.modelviewer V Feature level: 0
Active workarounds:
vao_doesnt_store_element_array_buffer_binding
allow_read_only_ancillary_feedback_loop
Filament io.....sceneview.sample.modelviewer I Backend feature level: 0
Filament io.....sceneview.sample.modelviewer I FEngine feature level: 0
Filament io.....sceneview.sample.modelviewer E Panic
in createParser:60
reason: the material was not built for the OpenGL backend
Filament io.....sceneview.sample.modelviewer E
libc io.....sceneview.sample.modelviewer A Fatal signal 6 (SIGABRT), code -6 (SI_TKILL) in tid 4774 (ple.modelviewer), pid 4774 (ple.modelviewer)
from filament.
Are you using "feature level 0" materials? Again, filament has very limited support for GLES2.0, you must only use feature level 0 materials on these devices.
from filament.
Are you using "feature level 0" materials? Again, filament has very limited support for GLES2.0, you must only use feature level 0 materials on these devices.
Is the "feature level 0" here specific what be to point to?
Is there anything that can be used to check whether the model meets the criteria
"feature level" that is to say "Level Of Detail" ?
from filament.
no, feature level 0 cannot handle glTF. Again, we only have very limited support, and you will need special content for ES2.
from filament.
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from filament.