Comments (13)
It's now possible to use custom method codecs. Leaving this open (and adjusting title) for the remaining work of implementing StandardMethodCodec. It should be straightforward in ObjC, but on the C++ side will involve creating a typed object hierarchy or something similarly inspectable containing all the types supported by the codec.
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from flutter-desktop-embedding.
If someone wants to write a plugin like that one for use on desktop, they are welcome to do so, but that has nothing to do with this issue.
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@stuartmorgan Ok thanks for the clarification. It uses JSONRPC and so should work now as far as i know.
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It seems like some recent commits are allowing for this issue to be worked on.
Is this on the docket any time soon?
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It seems like some recent commits are allowing for this issue to be worked on.
This hasn't been blocked since #110, actually; the recent (and remaining) plugin refactors are tangential to codecs.
Is this on the docket any time soon?
I have no plans to work on this in the foreseeable future, since so far we haven't encountered any cases where we need StandardMethodCodec to unblock important functionality. I'm happy to review patches from anyone interested in working on it though.
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I would like to start working on Firebase auth and RTDB for Linux, using C++ sdk, but unfortunately blocked on this issue.
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Sorry for off topic but which cpp sdk youβre planning to use for auth? The official one says it works for iOS and Android only with limited support for desktop (mac)
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https://firebase.google.com/docs/auth/cpp/start
Can you link me to the clause about the limited support? I can't seem to find it...
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Here are a few references:
Top of the page https://firebase.google.com/docs/cpp/setup
The Firebase C++ SDK provides a C++ interface on top of Firebase for iOS and Android.
And this section: https://firebase.google.com/docs/cpp/setup#desktop_workflow_implementations_beta_feature_
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If you'd like to continue that discussion, https://groups.google.com/forum/#!topic/flutter-desktop-embedding-dev/QPz9quNmB3o would be a much better place.
Returning to the topic of this issue: as I said I'm happy to review patches adding Standard{Message,Method}Codec support. A general approach for a C++ implementation is outlined above.
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With the migration to flutter/engine
, which included switching to using the relevant iOS classes, StandardMethodCodec is now supported for macOS. Leaving open for Linux and Windows.
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Moved to flutter/flutter#30670
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