Comments (3)
I got it to build very easily by generating the Xcode project
cd liquidfun/Box2D
cmake -G "Xcode"
But, I had to add
find_package (Threads)
to CMakeLists.txt, after the line
project(Box2D)
from liquidfun.
Hi,
I have those files in /usr/X11/lib. Perhaps you can check that they are there, and that that directory is on your search path?
from liquidfun.
I received the same linking errors in the premade xcode project. In short, resolved the issue by changing the bad /opt/local/lib
references in each place in the xcode project to /opt/X11/lib
. Perhaps earlier versions of Xquartz installed to /opt/local/lib
? I don't know. I installed the latest version, 2.7.7: http://xquartz.macosforge.org/landing/
If you ls -al /usr/X11
you should see that it symlinks to /opt/X11
:
lrwxr-xr-x 1 root wheel 8 Nov 4 16:55 /usr/X11 -> /opt/X11
As a result, I had to change the linking flags for freeglut, et. al, from /opt/local/lib
to /opt/X11/lib
.
(/opt/local/lib actually makes no sense, lib should be prefixed with a library directory, i.e., X11, or whatever the library is, and not local, in the first place). I've attached a photo of the linking flags that need to change. I'm not sure how you're generating your xcode project, otherwise I would have made a pull request with the changes.
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Related Issues (20)
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