Comments (2)
http://www.jbox2d.org/ is a complete Java port of Box2D + LiquidFun which
may be easier to integrate into a library like libgdx.
if you're feeling brave you could try to get the SWIG bindings
https://github.com/google/liquidfun/tree/master/liquidfun/Box2D/swig for
LiquidFun working on the desktop.
Good luck :)
Cheers,
Stewart
On Fri, Feb 5, 2016 at 12:25 AM, androidflip [email protected]
wrote:
I imported the Testbed as a Android Application and it is running fine in
Android, but i want to use it in libgdx core project so that I can use
water in any place for Desktop and Android application
I know it is using Native code, but i want to call this native code from
core-project so that I can use this in Tiled+Libgdx game
In my game I am using Libgdx + Tiled + Eclipse
Please suggest—
Reply to this email directly or view it on GitHub
#60.
from liquidfun.
Thanks sir for the suggestion. jBox2d looks great. I will use jbox2D. Now seeing some hope to use water in game :) .
Thanks,
Deepak
from liquidfun.
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