Comments (2)
Hi, my suspicion is that this is a Google-specific issue, so I've reached out offline. Please check your email.
from play-instant-unity-plugin.
resolved!
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Related Issues (20)
- Support for Asset Bundle manifest in Build and Run HOT 1
- Suggested .net API compatibility level (2.0 Subset) is not available in Unity 2018.3 HOT 3
- Build and Run works perfectly but does not launch on uploading to play console HOT 2
- Unity 2018.3 - link.xml doesn't work when build for console HOT 1
- how to make the game size reduce to 10MB limit HOT 7
- Video Player doesn't work on Android 8.0 device HOT 10
- Build error with Unity 2018.4 and IL2CPP HOT 4
- Install error building with Unity 2019.3 HOT 2
- Invalid value for the 'android:targetSandboxVersion' attribute in the AndroidManifest. HOT 3
- Error Build & R HOT 1
- Error Build & Run on Unity 5.6.6f2 HOT 1
- Zip creation errors when path has spaces in it HOT 2
- Error parsing a meta element's content: ';' is not a valid key-value pair separator. HOT 4
- '' is an incorrect path for a scene file. BuildPlayer expects paths relative to the project folder. HOT 7
- Specifying asset bundle manifest may not be working
- Infinite spinning when deployed to device HOT 4
- Upload Fail HOT 8
- Is AndroidManifest necessary and "ShowInstallPrompt" can only work after upload to google play? HOT 13
- Is it only build and run on Device?? HOT 1
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