Comments (4)
I think it depends on #884 because the changes in that issue would change the documentation, since we would change the types, and thus the documentation, and I'm reluctant to write docs that'd only be valid for one commit.
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I think it depends on #884 because the changes in that issue would change the documentation, since we would change the types, and thus the documentation, and I'm reluctant to write docs that'd only be valid for one commit.
I guess the only mitigating factor would be that if we want to cut a release, we would have an undocumented API surface at release time -- but we can make that decision when we are ready to make a new release 👍🏻
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I guess the only mitigating factor would be that if we want to cut a release
I think regardless of this specific feature, I think we want to move away from instant feature stability from version releases. As once we've started shipping "stable" versions, we're still going to want to merge features incrementally.
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I think regardless of this specific feature, I think we want to move away from instant feature stability from version releases. As once we've started shipping "stable" versions, we're still going to want to merge features incrementally.
100% Agreed (we use feature gates in Agones for exactly the same reason) - but even some kind of non-stable documentation with a warning of stability guarantee, would be useful if we do cut a release, so that end users can at least play with it and give feedback, etc.
For example, this is what we do on Agones:
https://agones.dev/site/docs/guides/player-tracking/
Not wedded to the format, but it's definitely useful for exactly the reasons you describe 👍🏻
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Related Issues (20)
- Phoenix HTTP service stops responding after some amount of time
- QCMP pings seem to be returning the wrong information.
- Stream metrics don't seem always reliable
- Datacenter map doesn't seem to be kept up to date in proxies
- Improve deserialisation errors in the Kubernetes provider
- Add support for `--address-type` option to Agones agent HOT 4
- Investigate eBPF Support
- Proxy doesn't remember which IP address it received on when sending packets back to the client HOT 9
- Gameserver events are failing due parsing errors
- Unit tests intermittently fails HOT 1
- `EndpointAddress` should be resolved once HOT 2
- Make filters static dispatch? HOT 3
- io_uring threads can get into high CPU condition HOT 3
- Agent's Kubernetes provider should not depend on ConfigMap
- Proxy Static Configuration defaults to an empty HashMap when using HashedTokenRouter filter HOT 1
- First connection to newly allocated gameserver using Proxy Dynamic Configuration with HashedTokenRouter filter is flaky
- Changes To The ConfigMap in the Relay aren't being picked up by proxies HOT 3
- 0.9.0 Release HOT 3
- Replace `serde_yaml` ?
- Use token -> endpoint mapping in token router
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