Comments (9)
So far the best workaround that had been found, until this big is chased
down, is to enable the Development Build option in the Build dialog.
Please try that and say if it helps or not.
On Mar 20, 2015 2:29 PM, "Justin Hamilton" [email protected] wrote:
I am running Unity 5.0.0f4 and the cardboard-unity 0.4.5.
I have tried creating a basic scene with a plane, and pull in the
CardboardMain prefab from the Cardboard/Prefabs folder, I can run fine in
the editor, but when I try running it on my device (Nexus 5 running Android
5.1) I get the initial splash screen, followed by a completely white screen.I have also tried running the DemoScene after removing references to
CardboardGUI, but then I only get the Unity splash screen, which never
updates.Any help is greatly appreciated!
—
Reply to this email directly or view it on GitHub
#24.
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New version 0.4.9 is out. See if it helps -- you may still need the Development Build option.
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Enabling the Development Build option fixed this for me on 0.4.9. Thanks!
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Yes, unless I am mistaken I still need the development build option checked in 0.4.9
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Android 5.0.2
Unity 5.0.1
In a simple scene with only the default Cube and CardboardMain GameObjects I was able to recreate this bug whenever the camera faced the Cube - otherwise it rendered the default skymap like normal. This only bug happened in Android, not in the Windows Editor when set as an Android project.
Changing the Cube's Material from Default-Material to Default-Diffuse fixed the issue.
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I could solve this by un-checking DirectRender on the StereoController script on the MainCamera.
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I'm guessing this bug relates to Unity depreciating the legacy shader system, changing all default materials to physically based materials in Unity 5.
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Definitely the new Default-Material seems to trigger the bug more readily.
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Unity fixed this in 5.1, it appears.
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