Comments (13)
That's a bug in the 0.4.10 that was thought to be fixed, but apparently the cause is not as understood as was thought. In my tests, this scene came out the correct way (floor down). Looking in to it...
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Have you tried Unity 5 as well?
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If you turn off nativeDistortionCorrection, it should also go back to normal.
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OK, I got this to happen on my phone too. Sad, because it was supposed to be fixed before 0.4.10 was released.
So if you are using Unity 4 Free, turn off nativeDistortionCorrection on the Cardboard object to restore the behavior to what it was in 0.4.9.
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Heh, I wasn't expecting any replies until at least monday =)
So yeah, disabing nativeDistortionCorrection does work and the camera renders just fine now. But umm, I thought the distortionCorrection is sorta important in VR?
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Yep, and that's why I'm bummed you ran into this. Although, if Unity 5 is
a possibility, give it a shot. It is free and supports distortion
correction already.
On Apr 19, 2015 12:28 AM, "Raka Mahesa" [email protected] wrote:
Heh, I wasn't expecting any replies until at least monday =)
So yeah, disabing nativeDistortionCorrection does work and the camera
renders just fine now. But umm, I thought the distortionCorrection is sorta
important in VR?—
Reply to this email directly or view it on GitHub
#29 (comment)
.
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Unfortunately with Unity 5 I'll have to rework the lighting and shader stuff, and I cannot afford that hassle right now. I suppose I'll stick with 0.4.9 for now.
Thanks for the help btw.
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Okay I hope SDK 0.5 fixes this =D
Will report back once I have free time (AKA when today's I/O is done).
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Yep, it's a bug in 0.4.10 for Unity Free. It is not there in 0.4.9 or in
0.5.
-- Scott
On Thu, May 28, 2015 at 12:52 PM, Raka Mahesa [email protected]
wrote:
Okay I hope SDK 0.5 fixes this =D
Will report back once I have free time (AKA when today's I/O is done).—
Reply to this email directly or view it on GitHub
#29 (comment)
.
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Yep it's fixed. And I didn't see any other problem after upgrading to 0.5 too. I'll close this issue =)
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I am experiencing the same issue with Cardboard SDK for unity (Ver 0.7.0) with Unity 5.3.1
Any solutions for this one?
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We completely removed the code path that caused the original issue, almost a year ago, so the problem you are having must be a new one even if it looks similar -- a new cause anyway.
Can you open a new issue, and add some more details? (Phone model, screenshot, is the default orientation set to Landscape left)
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Sorry setting orientation to landscape left solves the problem
--- Original Message ---
From: "smdol" [email protected]
Sent: 1 April 2016 8:19 pm
To: "googlesamples/cardboard-unity" [email protected]
Cc: "Guhanesh" [email protected]
Subject: Re: [googlesamples/cardboard-unity] Plugin v0.4.10 on Unity 4.6.4 made the camera upside down on mobile device. (#29)
We completely removed the code path that caused the original issue, almost a year ago, so the problem you are having must be a new one even if it looks similar -- a new cause anyway.
Can you open a new issue, and add some more details? (Phone model, screenshot, is the default orientation set to Landscape left)
You are receiving this because you commented.
Reply to this email directly or view it on GitHubhttps://github.com//issues/29#issuecomment-204425116
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