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smdol avatar smdol commented on August 20, 2024

That's a bug in the 0.4.10 that was thought to be fixed, but apparently the cause is not as understood as was thought. In my tests, this scene came out the correct way (floor down). Looking in to it...

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smdol avatar smdol commented on August 20, 2024

Have you tried Unity 5 as well?

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smdol avatar smdol commented on August 20, 2024

If you turn off nativeDistortionCorrection, it should also go back to normal.

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smdol avatar smdol commented on August 20, 2024

OK, I got this to happen on my phone too. Sad, because it was supposed to be fixed before 0.4.10 was released.

So if you are using Unity 4 Free, turn off nativeDistortionCorrection on the Cardboard object to restore the behavior to what it was in 0.4.9.

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LegACy99 avatar LegACy99 commented on August 20, 2024

Heh, I wasn't expecting any replies until at least monday =)

So yeah, disabing nativeDistortionCorrection does work and the camera renders just fine now. But umm, I thought the distortionCorrection is sorta important in VR?

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smdol avatar smdol commented on August 20, 2024

Yep, and that's why I'm bummed you ran into this. Although, if Unity 5 is
a possibility, give it a shot. It is free and supports distortion
correction already.
On Apr 19, 2015 12:28 AM, "Raka Mahesa" [email protected] wrote:

Heh, I wasn't expecting any replies until at least monday =)

So yeah, disabing nativeDistortionCorrection does work and the camera
renders just fine now. But umm, I thought the distortionCorrection is sorta
important in VR?


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#29 (comment)
.

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LegACy99 avatar LegACy99 commented on August 20, 2024

Unfortunately with Unity 5 I'll have to rework the lighting and shader stuff, and I cannot afford that hassle right now. I suppose I'll stick with 0.4.9 for now.

Thanks for the help btw.

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LegACy99 avatar LegACy99 commented on August 20, 2024

Okay I hope SDK 0.5 fixes this =D
Will report back once I have free time (AKA when today's I/O is done).

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smdol avatar smdol commented on August 20, 2024

Yep, it's a bug in 0.4.10 for Unity Free. It is not there in 0.4.9 or in
0.5.

-- Scott

On Thu, May 28, 2015 at 12:52 PM, Raka Mahesa [email protected]
wrote:

Okay I hope SDK 0.5 fixes this =D
Will report back once I have free time (AKA when today's I/O is done).


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#29 (comment)
.

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LegACy99 avatar LegACy99 commented on August 20, 2024

Yep it's fixed. And I didn't see any other problem after upgrading to 0.5 too. I'll close this issue =)

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Guhanesh avatar Guhanesh commented on August 20, 2024

I am experiencing the same issue with Cardboard SDK for unity (Ver 0.7.0) with Unity 5.3.1
Any solutions for this one?

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smdol avatar smdol commented on August 20, 2024

We completely removed the code path that caused the original issue, almost a year ago, so the problem you are having must be a new one even if it looks similar -- a new cause anyway.

Can you open a new issue, and add some more details? (Phone model, screenshot, is the default orientation set to Landscape left)

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Guhanesh avatar Guhanesh commented on August 20, 2024

Sorry setting orientation to landscape left solves the problem

--- Original Message ---

From: "smdol" [email protected]
Sent: 1 April 2016 8:19 pm
To: "googlesamples/cardboard-unity" [email protected]
Cc: "Guhanesh" [email protected]
Subject: Re: [googlesamples/cardboard-unity] Plugin v0.4.10 on Unity 4.6.4 made the camera upside down on mobile device. (#29)

We completely removed the code path that caused the original issue, almost a year ago, so the problem you are having must be a new one even if it looks similar -- a new cause anyway.

Can you open a new issue, and add some more details? (Phone model, screenshot, is the default orientation set to Landscape left)

You are receiving this because you commented.
Reply to this email directly or view it on GitHubhttps://github.com//issues/29#issuecomment-204425116

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