Comments (4)
I had the same problem but unfortunatly I think that there is no support by the people that made it.
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Probably it won't work never, since you should apply it as self-illumination map I cannot imagine how it could work I think that this implementation has nothing to do with the one that ILM used.
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I briefly looked at Seurat. I was surprised to learn that it only supported a single image channel. If it had supported say 3-4 image channels Seurat could be used to reconstruct a g-buffer holding material properties such as metalness, base color, roughness etc.. Light sources could then be added by the realtime engine enabling view-dependent effects. I'm kinda assuming that this is what ILM did since storing full light-field seems expensive, but I could be wrong ofc. I have no actual insight into their prototype beyond what was written in media.
I guess you could run Seurat once for each input image to obtain different meshes/textures for the different images and then you could render all of them into different buffers to get you full g-buffer. Maybe this is what ILM did?
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Seurat doesn't in general support dynamic specular reflections; they're baked in.
As Anders suggests, you can capture and process a set of g-buffers as input by running the pipeline in several iterations. It's a bit lengthy, and you need to carefully use the --cache_path flag to get consistent processing results over multiple pipeline runs.
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