Comments (1)
Hi, I'm working on refactoring whole go-socket.io, targeting on more robust implement and less memory footprint.
I just finished the work of go-engine.io, which is v1.4
branch. As I remain old version on 1.0
branch and master
branch, I recommend to get new code through gopkg.in/googollee/go-engine.io.v1
.
As your interesting, could you help to review the code in v1.4
branch? It's not compatible with old code, but API doesn't change to much. It should be easy to be understood.
I will keep this issue a while before finishing go-socket.io.
from go-engine.io.
Related Issues (20)
- Stall in upgrade (race condition) HOT 7
- panic: close of closed channel HOT 6
- http: response.WriteHeader on hijacked connection HOT 1
- Polling p.sendChan may cause a great delay (20+ secs) HOT 1
- Panic on send to pingChan in OnPacket HOT 2
- Parser does not work with Batches of messages on a Packet HOT 1
- way to test engine.io? HOT 2
- Server.ServeHTTP: when newServerConn failed should decrease connection count HOT 1
- Goroutine leak HOT 1
- send on closed channel && close of closed channel HOT 4
- v1.4 现在是否已完工,能否线上使用,谢谢 HOT 2
- panic: concurrent write to websocket connection HOT 1
- panic: close of closed channel HOT 8
- Which socket io specification this go-engine.io implements? HOT 1
- Fix check origin gorilla web socket HOT 6
- PingChan can be closed outside of the pingLocker HOT 2
- read & write different goroutines concurrent HOT 4
- panic: concurrent write to websocket connection HOT 1
- Client read TCP timeout when pingTimeout is less than pingInterval
- PROJECT MOVED! To go-socket.io. Don't open new issues here!
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from go-engine.io.