Comments (3)
[as from #31]
@sawman : My current suggestion would be to actually flag out a warning / exception, as we generate the code from AST. On repeated variable declaration (repeated var declares are a bad bad code readability idea anyway)
This would be an extension of the addFunction script, which already keeps track of function declarations and calling trace (automatically skipping functions that do not get called).
Question would be : do we do a warning, OR an exception? I vote for exception.
Going the exception route, just forces the user to make better readable code + let us make LESS voodoo
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I vote exception
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3d2da05#diff-6418a176bd9201c8fff0b8e2f3c5ff84R463
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Related Issues (20)
- Textures - read and write HOT 1
- Graphical output canvas is affected by a separate kernel HOT 2
- Handle WithStatement for kernels
- Output 1D Unknown-Length Array from 2D Known-Length Array HOT 3
- API reference is not available
- Is this project dead? HOT 2
- Cant access Full API Reference page
- Detecting Y-axis orientation for post-processing
- Graphical option with ImageData doesn't work in WebWorker
- I am running into this issue.
- m2max, macos: 13.2.1, when i run "npm i gpu.js" throw an error HOT 3
- Nigh unstoppable memory leaks from repeated application of immutable pipelined textures (Texture.delete() does not seem to work) HOT 3
- How to determine the maximum grid size? HOT 1
- Chrome 113 with WebGPU breaks GPU.js HOT 12
- Installation instructions are wrong HOT 1
- WebGPU-based successor for GPUjs HOT 7
- Somewhere of the output image get blur
- Cannot handle transpiled imported function
- How to process arrays of images with gpu-shader
- Feature Request: ability to provide custom shader code directly
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