Comments (1)
Semantic versioning is still used. New release is planned, but we recently didn't have resources to focus on this project and finish pending fixes and improvements we want to make.
Latest official release works fine for most users. There are known problems with compatibility with some specific platforms and compilers. Many such fixes, as well as other fixes and additions were made since then. Thus, I recommend to use latest code from "master" branch for now, which is always kept in a good shape.
I'm closing this ticket as a duplicate of #318.
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Related Issues (20)
- Validation error (VkMemoryRequirements::alignment) in v2.3.0 HOT 2
- Support using parts of VMA without vulkan [virtual allocation & defragmentation] HOT 1
- VMA crashing at startup on Android 14 devices HOT 9
- 3.0.2 release for gcc-13 fix? HOT 1
- PRIu64 format sometimes being used with a type other than uint64_t
- vmaDestroyBuffer() destroy everything but VkDeviceMemory HOT 4
- Need help at identifying potential copy-paste bug HOT 2
- missing VMA_LEN_IF_NOT_NULL in vmaCopyMemoryToAllocation/vmaCopyAllocationToMemory HOT 1
- Buggy mapping hysteresis optimization HOT 2
- Asserts on Android 9 wth vkGetPhysicalDeviceMemoryProperties2KHR HOT 2
- no support for `VkBufferUsageFlags2CreateInfoKHR` HOT 2
- Specify in documentation that individual pools can be individually used w/o external synchronization HOT 1
- Compatibility issue with Vulkan 1.2.198 on OSX HOT 3
- Can I batch all allocations in one function call to VMA if I know my memory requirements upfront? HOT 2
- Building VulkanMemoryAllocator for C HOT 2
- Changes to PFN_vmaAllocateDeviceMemoryFunction HOT 1
- do not create a dummy buffer and destroy when call vmaFindMemoryTypeIndexForBufferInfo HOT 2
- Validation layer error in sample application HOT 5
- Problem when running tests of sample application on NVIDIA RTX 3090 HOT 5
- Use vkSetDebugUtilsObjectNameEXT to make debugging easier
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