Comments (1)
I'm sorry, but this is not going to be changed. This way of initializing Vulkan structures is deliberately chosen for being concise and convenient. It is correct, as C++ initializes remaining structure members with zeros.
Moreover, being free of any warnings on any compiler is explicitly left out of scope of the library, as documented in chapter "General considerations" > "Features not supported":
https://gpuopen-librariesandsdks.github.io/VulkanMemoryAllocator/html/general_considerations.html#general_considerations_features_not_supported
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Related Issues (20)
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