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datawithdev avatar datawithdev commented on July 30, 2024

@sanand0 @richielionell what are the license terms of using ComicGen generated characters?

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sanand0 avatar sanand0 commented on July 30, 2024

@devbhosale Characters created by Gramener are CC0 licensed. We also use characters from others under a CC-BY license.

You can see the list at the bottom of https://gramener.com/comicgen/#design

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datawithdev avatar datawithdev commented on July 30, 2024

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sriks6711 avatar sriks6711 commented on July 30, 2024

Actually, using avatar-making principles can be used to create new characters that can be based on existing characters. This is being done somewhat with Aavatars and look forward to more improvements. I have a feeling that in the future, we will only have Aavatars and Dee and Dey will be generated from them :-)

My low hanging fruit suggestion is that Dee and Dey are quite good. If you could separate the "identifiable" features of these characters like hair (curly, bald, spike etc.), beard (clean, goatee etc.), elements (like glasses), body-type (slim, fat, average) etc. at the folder level - I see 'angle', 'emotion', 'pose' folders already - people can mix and match to create many more characters themselves.
For example, my comic character is https://sriks6711.files.wordpress.com/2020/04/itoonsj-003-work-from-home-distractions-play-ball-dog-bounce-fall-lick-play.jpg
It is essentially, male version of Dee. I am sure progress is being made for people like me who can draw comics programmatically with the wonderful foundation you are building.

Basically, it is about quantization - separate every element - hair, face (and within face, eyebrows, eyes, nose, mouth (and within mouth, open, close, smile, frown and so on)), torso (shoulders, chest, stomach, hip), hands (2 hands differently and seperated into joints), legs and so on and so forth. Artists have also used this puppet to draw - https://m.media-amazon.com/images/I/41WFl9aplxL._SX679_.jpg - and I want to see Comicgen ultimately going to this level of quantization and use them as the basis to build higher level features that we have like 'pose' (example, thinking), 'emotion' (example, anger), 'angle' (example, side) which should be eminently possible with the kind of developer skillsets Gramener seems to have.

Good luck and please feel free to contact me if you need some clarity. I attempted Comicgen or an oversimplified version of it in an earlier life but then, life made other plans.

from comicgen.

nurzhansbatyr avatar nurzhansbatyr commented on July 30, 2024

I would like to add a mythical hero. in the attachment: hero name: Orak batyr
orak

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sanand0 avatar sanand0 commented on July 30, 2024

@nurzhansbatyr - that looks great. A few questions:

  1. Do you have this as an SVG image? Comicgen currently works on SVG
  2. Are you able to create variations of emotion and pose as seeon on https://gramener.com/comicgen/v1/ in SVG?

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