Comments (1)
WorldLoadedEvent and WorldUnloadedEvent Pl3xMap events exist for this reason. You can register/unregister your layers through those events.
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Related Issues (20)
- Pl3xMapEnabledEvent only running sometimes HOT 2
- Single point markers HOT 3
- After executing map reload on the paper server, the status list of the previously rendered blocks will be re rendered HOT 1
- I contribute a Chinese lang_zh.yml HOT 3
- MySQL support (multiserver) HOT 1
- Colors don't update HOT 1
- Random lag spikes with Pl3xMap errors HOT 1
- Networked disk writes can cause server TPS dips HOT 1
- Deprecated com.destroystokyo.paper.event.brigadier.CommandRegisteredEvent warning
- Failed to process layer pl3xmap_worldborderfor world (insert dimension here)
- Not showing online players HOT 5
- Support LZ4 Compression Type HOT 3
- Support uncompressed world files HOT 1
- web map rendering problem. HOT 2
- Lots of errors in server console after update to 1.20.6
- Suggestion: command for custom marker creation
- Nether Roof renderer uses the vanilla renderer
- `/pl3xmap resetmap` does not seem functional
- Document the different rules behind the renderers
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from pl3xmap.