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Related Issues (20)
- Allow for Team-based Turn Schemes for Teams without tappable entities HOT 1
- Rename TurnSchemeType to DefaultTurnScheme or TurnScheme
- Explore pre-battle phase
- Add events for teams to listen to teammates' status
- Add events to Teams to allow others to listen for its change in status
- Update Arena Builder unit tests
- Clean up the codebase HOT 1
- Battle End Condition Builder/Class
- Allow turn managers to track turn numbers and know when the turn number has incremented HOT 1
- Implement some Int Stat HOT 1
- Simplify getting the player with priority
- Let collections of teammates be added to a team
- Give stat types the serializable attribute
- Resources don't work with Unity HOT 2
- Commands with a null executor cause exceptions
- Change ITeam.Members from ICollection to IList
- Update Maximum Version of C# to 8.0 HOT 1
- Add events to stats for when values are change
- Update tappable characters to consume "actions"
- Discrete Team Managers should try to untap all teammates on a team when it becomes that team's turn or when the turn ends
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