Name: Greg Kreisman
Type: User
Bio: Creative coder in Python, Prolog, Processing, P5js, C64 BASIC,
Student of Chinese Calligraphy. A maker of images, code and stuff. Gregory Kent Kreisman
Location: Beijing, China/ Sremska Mitrovica, Serbia
Blog: https://greggelong.github.io/
Greg Kreisman's Projects
10 PRINT with prime numbers
code to work with an common cathode 8by8 display and arduino no librarys or drivers
a-sexual genetic algorithm for solving an Alex Bellos math puzzle
ITP A2Z Course for Fall 2018
a place to hold some agent based models
a place to hold some code for algorithm study
a place to hold some code while I explore amidakuji or ghost ladder in python, and javascript
another look at Langton's Ant using a simple turtle to draw
a repo to hold apde files creater on my phone
a place to hold some BASIC code for apple][ e
a place to hold code and notes for a arduino version of tap code
a proposal for an art project in Beijing
a JavaScript version of bagels logic guessing game
a pong like paddle and ball game made in processing.
a place to hold some code for a snake game in C64 basic
a place to hold some code for barnsley fern chaos game
Using binary mapping to create recursive like images
a binary plot visualizer class made in p5.js to plot number sequences, inspired by plots in Wolfram