Comments (3)
I do see the chance in the code for Sprig to forget to resume autolocking and
autounlocking. What OS are you on? I presume you're using HW surfaces? Is
there anything in particular I need to do to reproduce it? Have you checked
SPG_GetError?
Original comment by [email protected]
on 1 Feb 2011 at 2:31
from sprig.
I'm on Mac OSX 10.6.6 and am using a HW surface. SPG_GetError returns nothing.
My code simply draws a few SPG primitives, a bezier blend, and then hangs when
trying to Blit a surface via SDL_BlitSurface.
Original comment by [email protected]
on 1 Feb 2011 at 2:48
from sprig.
Can you send me some example code? I just tried to reproduce, but I suspect
the OS difference might matter. If I can't reproduce it on Windows or Linux,
would you be willing to try some local changes to Sprig?
Original comment by [email protected]
on 10 Feb 2011 at 1:39
from sprig.
Related Issues (9)
- Biased Gouraud shading
- Alpha-blended bezier overdraw
- Thick primitives don't work right with blending or anti-aliasing
- Missing/ruined lines when scaling an image
- Patch to add SPG_LinkedVersion() HOT 2
- SPG_TransformX gets clipped by the lower bounds of the destination surface. HOT 1
- include SDL with global search path HOT 3
- SPG_Blit & SPG_QuadTex don't seem to handle alpha HOT 2
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from sprig.