Comments (2)
Well, I have a lot of ideas of features to implement: new classes, new races, new items, new mechanics ofc and new levels ofc too.
I will add the mos't interesting and the easiest as issues (or maybe create a board? I think it's a feature available on github), to let you choose the ones you prefer.
Also, a little patch may be applied to the sound integration: the walking sound of a character is played even if the player chose to not move this character (if he only chose to attack for example). So maybe we can imagine that the " walking sound " is played only during the animation of a movement, to prevent this kind of situation, I don't know.
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Okay, here is a project with some features that you can try to implement if you want : https://github.com/Grimmys/rpg_tactical_fantasy_game/projects/1
Tell me if you need extra informations.
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Related Issues (20)
- AttributeError during enemy turn HOT 1
- Alterations are not loaded from save HOT 1
- Characters that have already left the level (i.e. completed main objective) are not saved/loaded
- Move->Trade->Cancel->Move Again HOT 3
- i am a student, can i work on your project for academic purposes? HOT 1
- added walking sound effect HOT 2
- Unintuitive Elements HOT 5
- want to change "fight summary" menu HOT 1
- some inconsistencies, in my amateur understanding of turn-based games HOT 4
- Left click outside of a menu to leave it if possible HOT 3
- Autosave at the end of a level HOT 3
- Add a notion of "tile type"
- Add a dialog when entering in a shop HOT 2
- Game shouldn't crash if a save is invalid HOT 1
- Equip an item blocks the game HOT 1
- save game : TypeError: 'LevelEntityCollections' object is not subscriptable HOT 2
- Errors in use of typing module HOT 2
- Games crash when starting Chapter 1 - Level 1 HOT 1
- TypeError when attempting to talk to Doran in level 2 HOT 1
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