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FloDoc avatar FloDoc commented on June 6, 2024 1

Hey, is this still in development? I'd love to help out with this in some way, if possible. I have a feeling with the release of the Vita port, there will be renewed interest in this tool working on Android Saves. I have a bit of game modding and coding experience, so I may be able to help you with some save files and research.

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FloDoc avatar FloDoc commented on June 6, 2024 1

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Alucard-Storm avatar Alucard-Storm commented on June 6, 2024

It's giving error "This file is not a GTA San Andreas PC save game" when I try to load save game from my Android device using the extractor

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lfuelling avatar lfuelling commented on June 6, 2024

Yes, that's because this feature is still in development.
If you want to help please take a look at the links at the bottom of the issue description!

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lfuelling avatar lfuelling commented on June 6, 2024

Hi @FloDoc, yes, this is still "in development" although to be honest I'm simply too dumb to properly analyze the differences of the android savegame.
I managed to extract the Blocks using the cli and snooped through with a Hex editor, but I was unable to identify the already documented values and stopped further analysis.

If you want to help, the best way to start might be taking a look at the docs and the cli which lets you extract a given savegame to block files that can in turn be inspected with any Hex editor.

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OrionSR avatar OrionSR commented on June 6, 2024

Have you seen my GTASA binary template for the 010 Editor? It can parse almost everything in San Andreas save files of PC, PS2, OG Xbox and Android/iOS. 010 usually offers a generous trial period, if necessary. And if you don't have 010, you could probably pull all major differences between the various versions out of the constants lists and conditional statements in the structures. With 010, everything is all mapped out, and there's tons of enums and functions to help make the data easier to understand.

https://gtaforums.com/topic/893779-san-andreas-save-file-companion/

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