Comments (2)
This seems to be some kind of race condition. On Windows this works fine now because there is a short lag when you load a savegame. On macOS there's no lag and therefore the isSavegameLoaded
poll is actually done before the savegame finished loading.
Workaround on macOS:
- Load the desired save, change a few things
- Check if the "save" menu is available (not greyed out)
- If it is, just save as usual
- If it isn't delete one of your savegames (most reasonably the one you've just edited)
- You should be able to save now.
from gtasa-savegame-editor.
I don't have this issue on Linux (Debian 9, KDE 5).
from gtasa-savegame-editor.
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from gtasa-savegame-editor.