Comments (6)
I do. By putting it there you are hiding another bug further up the chain.
from terminal.gui.
I think the bug is in the test (and whatever code it emulates in the library).
If someone calls Application.GrabMouse
it is a bug if they don't call Application.UnGrabMouse
.
from terminal.gui.
I think the bug is in the test (and whatever code it emulates in the library).
If someone calls
Application.GrabMouse
it is a bug if they don't callApplication.UnGrabMouse
.
If AutoInitShutdown
was used then it will be set to null in ResetState
. This problem was happening to me when I removed and disposed a view that previously called GrabMouse
. By moving the mouse, the MouseGrabView
associated with this view was processed.
from terminal.gui.
I think the bug is in the test (and whatever code it emulates in the library).
If someone callsApplication.GrabMouse
it is a bug if they don't callApplication.UnGrabMouse
.If
AutoInitShutdown
was used then it will be set to null inResetState
. This problem was happening to me when I removed and disposed a view that previously calledGrabMouse
. By moving the mouse, theMouseGrabView
associated with this view was processed.
I think you need to figure out how to make Menu
correctly call Application.UnGrabMouse
since it was who called Application.GrabMouse
.
from terminal.gui.
I think you need to figure out how to make
Menu
correctly callApplication.UnGrabMouse
since it was who calledApplication.GrabMouse
.
By chance it wasn't the Menu that initially caused me this problem but rather the scroll bar, after it was removed and disposed. During the unit tests, the Mouse also threw the error and I corrected that error. If you want me to remove the code in the Dispose method, please say so.
from terminal.gui.
I do. By putting it there you are hiding another bug further up the chain.
Done,
from terminal.gui.
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from terminal.gui.