Comments (7)
That all sounds awesome, and that's very fair. I can easily see how a tool like this could become overly complex. So far, you have kept a good balance between intuitiveness and usefulness. I am now hyped to see the system in practice, from your sketches it looks very promising.
from codex-quest.
Let's collaborate a bit on this idea. Here's what I had envisioned the GM page to look like when that feature was finally implemented:
- It would be a little pop-up in the lower-right of the GM page. Listed would be the PCs in initiative order (probably a text input for changing that initiative when needed).
- It would be collapsible to enable full view of the Game Binder (the right half of the page with notes/spells/etc)
- I could add toggle buttons for torches (colored would indicate the PC was using a torch) and maybe an eye icon if the player can see in the dark.
- GM would also be able to add or remove players and monsters as they needed.
How does this align with your thoughts?
from codex-quest.
Wow it looks good I think this system for a Combat Tracker will work great, I like the collapsible aspect allowing for users to still access Monster Statblocks and the note section. My only note is to add AC to those in the combat tracker. Since monsters don't have static HP do you plan on having it roll for HP upon being added to combat or did you have something else in mind?
Also when I said torches I more mean't in regards to the 10 minute dungeon turns and how long they last (Ex. Torches are 1d4+4 Turns) and how in dungeons you have a random encounter roll every 3rd Dungeon Turn. I understand if thats not within the scope of the project tho.
from codex-quest.
re AC: yes, good point. Will add.
re HP: exactly what I had in mind. Adding a monster will roll things like how many are appearing (I may have to implement something that asks if it's a lair... ugh) and HP.
re Turns: The turn stuff is tricky. I'm trying to strike a delicate balance of making C.Q a helpful tool while not turning it into something that becomes overly complex (I believe DNDBeyond's tools are overly complex).
Some of this will be game-time decisions, but let's keep this issue open to come back to the discussion when I break ground on it. My timeline for this is late March, early April.
from codex-quest.
I just launched a v1.0 of the Turn Tracker publicly (I'll wait a few days to announce it):
It's similar in a lot of ways to what we previously discussed, but with some changes:
- Open it via the hourglass button on main GM screen
- Input field for initiative
- Batch roll initiative for monsters
- Ability to rename monster combatants (so you don't have 5 Giant Ants with the same name in the list)
- Directly add monsters to the Turn Tracker from the Monsters Tab on the main screen.
- Tagging system: This is a catch-all for a lot of different functionality (ex: conditions, torches, darkvision, etc). Basically, the GM can tag every combatant with whatever-they-want. It doesn't tick-down for each turn, so you'll need to keep track of those torches yourself, but I think this is a pretty dynamic solution that will accommodate lots of needs.
from codex-quest.
Awesome! It looks great on my end. I love the tagging system and how flexible it is; it feels like it could be useful in a ton of situations in my game. My only major comment is that it feels like I will be constantly pressing the remove button by accident. I can see a confirmation after pressing the button as useful (or something similar).
from codex-quest.
I'm so happy to hear that! It was a fun challenge to make, and of course I'll keep improving it over time. I just started playing in a PBP game and so I really wanted to get it done so that my GM could use it as well.
Your confirm request is reasonable and easy so I just added it. When clicking the remove button, it'll now ask you to confirm the removal. Cheers!
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Related Issues (20)
- Punch/Kick Attack buttons do not work.
- Equipment Packs
- start a character at a specific level
- edit character's name
- Post v2.0 Roadmap HOT 17
- Unable to make a game HOT 4
- Game failed to open HOT 4
- Write 2.0 tests.
- Idea: Dice rolls from character in game HOT 3
- Housekeeping: Non Intuitive Equipment HOT 3
- Can't add custom bows HOT 2
- Combat Tracker.
- Bug: Turn Tracker HOT 3
- Thoughts on the Turn Tracker HOT 2
- Allow reseting password HOT 4
- error when editing stats HOT 3
- Bug: Custom Bows & Character Removal HOT 7
- Blank screen upon loading into dashboard (Brave Browser) HOT 3
- A few bugs. HOT 3
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