Comments (5)
sounds like the clone messages aren't being sent/forwarded correctly from the gameserver. (total guess based on the symptoms)
from dirtsand.
I think this has been fixed by previous work.
from dirtsand.
We saw this when we were trying out Vothol just a couple of days ago. Are you sure it's fixed?
from dirtsand.
If you say we saw it, then let's say that further testing is needed.
from dirtsand.
Given that we've heard nothing about this on Gehn by now, I think we've got this fixed.
from dirtsand.
Related Issues (20)
- NPC Clone Unloading Crash HOT 1
- OpenSSL removed SHA-0 HOT 4
- Console command crash HOT 1
- dirtsand CMake issues HOT 5
- Starting Game Server results in segfault HOT 6
- Consistently mark overridden virtual methods with `override` HOT 2
- Problems with string_theory HOT 4
- SDL Descriptor Version
- Junked SDL Blobs
- French Problem HOT 1
- More verbose help listing
- Command to list accounts or avatars
- Vault node text columns are too short for long KI text notes
- SyncedObjects need owners
- Bug: Crash the sever HOT 3
- Error during build on GateServer HOT 9
- Relicense under the GNU Affero General Public License (AGPL) v3+ HOT 8
- Creating public age instances HOT 1
- SQL Files Specify DB Name HOT 1
- Use sendfile in FileServ
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