Comments (5)
In POTS, this used to be done by the client - there shouldn't be an AgesIOwn folder for each age, after all. So MOUL requires a special case in the server? Ouch :(
from dirtsand.
It actually makes more sense to me this way--the client should never fetch another player's vault for any reason. Ideally, we should only ever pull down the trees for the player himself and any arbitrary AgeNodes that we can link to. Hopefully we can implement restrictions along these lines someday in the future.
from dirtsand.
We can probably get away with only adding this to Personal... but maybe it's worthwhile to make this match Cyan's vault completely
from dirtsand.
Cyan only adds this folder to Personal, so that would be matching their vault completely.
from dirtsand.
Indeed, but that's a dirty hack. The ability to get the "bookshelf" folder is available everywhere (see ptAgeVault), so I don't really see the point of only adding it to Personal, except in the case of Neighborhoods where having a complete list of ages of the age czar is undesirable.
from dirtsand.
Related Issues (20)
- NPC Clone Unloading Crash HOT 1
- OpenSSL removed SHA-0 HOT 4
- Console command crash HOT 1
- dirtsand CMake issues HOT 5
- Starting Game Server results in segfault HOT 6
- Consistently mark overridden virtual methods with `override` HOT 2
- Problems with string_theory HOT 4
- SDL Descriptor Version
- Junked SDL Blobs
- French Problem HOT 1
- More verbose help listing
- Command to list accounts or avatars
- Vault node text columns are too short for long KI text notes
- SyncedObjects need owners
- Bug: Crash the sever HOT 3
- Error during build on GateServer HOT 9
- Relicense under the GNU Affero General Public License (AGPL) v3+ HOT 8
- Creating public age instances HOT 1
- SQL Files Specify DB Name HOT 1
- Use sendfile in FileServ
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from dirtsand.