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branan avatar branan commented on August 19, 2024

Combining them all into a single texture is one way to do this, but then the texture has to be mapped to a large enough area to see every shadow. That decreases shadow quality.

Another option (suggested by nadnerb) is to use the stencil buffer to merge the shadows in screen-space.

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dpogue avatar dpogue commented on August 19, 2024

err, right.

This ticket was meant to describe implementing Nadnerb's technique.

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Deledrius avatar Deledrius commented on August 19, 2024

Another option (suggested by nadnerb) is to use the stencil buffer to merge the shadows in screen-space.

Is this something we can accomplish with the existing pipeline?

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