Comments (3)
Combining them all into a single texture is one way to do this, but then the texture has to be mapped to a large enough area to see every shadow. That decreases shadow quality.
Another option (suggested by nadnerb) is to use the stencil buffer to merge the shadows in screen-space.
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err, right.
This ticket was meant to describe implementing Nadnerb's technique.
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Another option (suggested by nadnerb) is to use the stencil buffer to merge the shadows in screen-space.
Is this something we can accomplish with the existing pipeline?
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