Comments (3)
dumping the screen is entirely too slow now, agreed. This may not get fixed with the current pipeline, but I'll try to make it somewhat sane with the plGLPipeline
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I have done some digging on this. It appears the problem is "plDXPipeline::CaptureScreen", which can be found in "plDXPipelinec.cpp". This method needs to be rewritten to work faster and does not work unless the client is full screen. This will probably have to be done by someone who knows more about Plasma, video games and C++* then I do. The window for codec select will have to run in a separate thread so that the game is not away for "too long".
EDIT: Fixed spelling.
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Thank you :)
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