Comments (3)
Does this work with GLFW?
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Yes I replicated the same issue in GLFW, if I run the gears example then when I press the capslock key nothing happens, but when I press the physical escape key then the gears program will quit. The gears code has
case GLFW_KEY_ESCAPE:
glfwSetWindowShouldClose(window, GLFW_TRUE);
But I also have the same issue when I run my game in a web browser via wasm. I would have thought that the browser would handle key remappings correctly. I guess there is little that ebiten can do about the situation with the browser.
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