Comments (3)
fixed in latest
from fortniteporting.
Hi, this error is still present in 1.5.4. On a first time install of 1.5.3, then an update to 1.5.4
[17:05:19 ERR] System.DllNotFoundException: Unable to load DLL 'oo2core_9_win64.dll' or one of its dependencies: The specified module could not be found. (0x8007007E) at CUE4Parse.Compression.Oodle.OodleLZ_Decompress(Byte* buffer, Int64 bufferSize, Byte* output, Int64 outputBufferSize, Int32 a, Int32 b, Int32 c, Int64 d, Int64 e, Int64 f, Int64 g, Int64 h, Int64 i, Int32 threadModule) at CUE4Parse.Compression.Oodle.Decompress(Byte[] compressed, Int32 compressedOffset, Int32 compressedSize, Byte[] uncompressed, Int32 uncompressedOffset, Int32 uncompressedSize, FArchive reader) at CUE4Parse.MappingsProvider.Usmap.UsmapParser..ctor(FArchive archive) at CUE4Parse.MappingsProvider.Usmap.UsmapParser..ctor(Stream data, String name) at CUE4Parse.MappingsProvider.Usmap.UsmapParser..ctor(String path, String name) at CUE4Parse.MappingsProvider.UsmapTypeMappingsProvider.Load(String path) at CUE4Parse.MappingsProvider.FileUsmapTypeMappingsProvider..ctor(String path) at FortnitePorting.ViewModels.CUE4ParseViewModel.LoadLocalMappings() at FortnitePorting.ViewModels.CUE4ParseViewModel.InitializeMappings() at FortnitePorting.ViewModels.CUE4ParseViewModel.Initialize() at FortnitePorting.ViewModels.LoadingViewModel.<Initialize>b__3_0() at FortnitePorting.ViewModels.LoadingViewModel.Initialize() at FortnitePorting.Views.LoadingView.OnLoaded(Object sender, RoutedEventArgs e) at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__128_0(Object state) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
from fortniteporting.
Warframe Probably degraded the oodle so just go to the fp discord server and ask for it there
from fortniteporting.
Related Issues (20)
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from fortniteporting.