Comments (1)
By no means do we have to use all of these, I'm just writing these down here. By static, I mean no interaction, it's simply something that's happening to the player and there's no action to be taken, and dynamic are ones that require player action in one way or another.
Static is bolded.
Dynamic is italicized.
Calamities
- 1. Low temperature
- 2. Low Oxygen
- 3. "Space Sickness"
- 4. Electrical Problem
- 5. Injury
- 6. Bad/low water
- 7. Low food supply
- 8. Misplaced supply? (I don't know what this one means)
- 9. Homesick
- 10. Engine Failure
- 11. Hole in ship, ties with low oxygen
Angelic Yields
- 1. Found Supply/food
- 2. Salvage old satellite
from space-trail.
Related Issues (20)
- Implement basic title screen
- Implement randomized scene selection HOT 1
- Implement Inventory/Stats system for the player.
- Determine if ButtonScene is needed HOT 1
- Add Launch Scene HOT 1
- Example
- Low Temperature Event HOT 1
- Broken Light Panel Event
- Broken Command Panel Event
- Broken Temperature Gauge Event HOT 2
- Space Sickness Event
- Electrical Problem Event HOT 1
- Low Oxygen Event HOT 1
- Hole in the Ship Event
- Create BaseScene and BaseEvent classes
- Implement UI
- Implement fonts
- All event thumbnails
- Mediocre
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from space-trail.