Comments (1)
Implemented with 449bfb0
from se-blender.
Related Issues (20)
- Report missing UV-maps HOT 1
- Report non-portable texture paths. HOT 1
- InputError: no module named 'requests' HOT 5
- LOD not showing up in game HOT 3
- Havok's FBXImporter fails when file paths have non-ASCII characters HOT 1
- Support material export for duplicated objects
- Option to export large and small blocks with the same absolute size HOT 2
- Document SE's Highlight Shapes Feature
- Turn Dx9 textures into an extra option
- Alternate texture sets for the individual source channels
- new version of mwmbuilder throw error - Could not find Materials library folder.
- Support for new technique
- Blender 2.79 breaks the export scale HOT 3
- Custom SubtypeId fields not parsing {labels}
- LOD dose not work, the game can not read them
- Blender 2.80 and higher HOT 2
- Addon is unmaintained HOT 4
- Space Engineers menu is not opening up HOT 3
- Automatic Blender Render texture slot 'Tex' of type 'None' interferes with the .mwm export
- textureing channels HOT 1
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from se-blender.