Comments (8)
Linux support is planned, also planned Android support and possibly iOS support. There was already an attempt two years ago to do this through a QT, but she stopped. Now I am in search of a high-quality cross-platform rendering and network library. In current time I am considering QT and SFML. By the way, If you can give advice in this matter, I will be grateful.
from dangerous-dave-2-modification-edition.
Linux support is planned, also planned Android support and possibly iOS support.
That's great news!
Now I am in search of a high-quality cross-platform rendering and network library.
Most of the re-implementation of classic games are using SDL2, but perhaps that is too low level.. You can also consider GLFW.
from dangerous-dave-2-modification-edition.
Thank you! Unlike SFML, GLFW don't have network support "from box", but SDL2 have that (similarly with sound suppor). I have already compared many libraries, but so far I have not found a better SFML. SFML have sound module, network module and graphics module. Also seems SFML to have Android and iOS support.
from dangerous-dave-2-modification-edition.
If you port to linux, you be my hero. ^__^
from dangerous-dave-2-modification-edition.
If you port to linux, you be my hero. ^__^
This issue will definitely be resolved with engine change to SFML.
from dangerous-dave-2-modification-edition.
Today project has migrate to SFML. If you want you can compile it for linux I think.
from dangerous-dave-2-modification-edition.
That's great news. I took a quick look and still need to check how it could be compiled either using Make or CMake, but that should be easy to fix, compared to port the engine 😄 .
Once we solve that, I strongly recommend to add some CI tests to make sure each commit compiles in different platforms.
from dangerous-dave-2-modification-edition.
If you can do it, please let me know. Thank you!
from dangerous-dave-2-modification-edition.
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