Comments (4)
Do you compile the example with the -threaded
option?
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@Rydgel No, I don't. Should I?
from sdl2.
Adding -threaded fixed all of my stability issues, things like the error described above and the occasional, seg fault.
from sdl2.
It seems to solve my problem. Thanks!
from sdl2.
Related Issues (20)
- The pollEvents function doesn't seem to work anymore! HOT 5
- allocaBytesAligned exception when calling `version` HOT 4
- The pollEvents function is fixed but pollEvent is still broken HOT 3
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- High-level GameController bindings
- SDL2 can't be built on Windows at the moment HOT 15
- cpp-options for Windows need an update again (probably) to fix our broken CI HOT 2
- Default msys SDL2 fails on Windows HOT 1
- fromNumber: not numbered HOT 1
- Possibly unreproducible bug uncontrollably redirecting input. (win10) HOT 3
- Missing bindings for SDL_SetWindowOpacity HOT 1
- Failed to build sdl2-2.5.5.0 with GHC 9.7.2, SDL2 2.0.14 HOT 4
- Invalid syntax for cabal.project.local in README HOT 1
- Move recent-ish cutoff to 2.0.10 HOT 1
- Plans for Windows long-term? HOT 1
- Queston: How were the raw bindings made? HOT 1
- Testsuite `sdl-space` fails in 2.5.5.0
- Plans for SDL3
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from sdl2.