Comments (3)
This is a tricky subject -- sdl2_ttf et al. are separate libraries from sdl2. In my opinion it's probably better to have separate repositories for their haskell bindings that interop with this library rather than including them here.
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@marchelzo I have an implementation of the sdl2_ttf bindings up on Hackage at the moment. The github repo is here https://github.com/mankyKitty/sdl2-ttf
They are designed to use the haskell-game/sdl2 repo and I'm trying to keep them up to date with this library. :)
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@mankyKitty Awesome. Thank you for letting me know about it.
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Related Issues (20)
- OpenGL example doesn't build in 9.2 HOT 1
- Support SDL_RenderGeometry HOT 1
- Track existing and missing functions HOT 1
- The pollEvents function doesn't seem to work anymore! HOT 5
- allocaBytesAligned exception when calling `version` HOT 4
- The pollEvents function is fixed but pollEvent is still broken HOT 3
- No Wayland support HOT 13
- High-level GameController bindings
- SDL2 can't be built on Windows at the moment HOT 15
- cpp-options for Windows need an update again (probably) to fix our broken CI HOT 2
- Default msys SDL2 fails on Windows HOT 1
- fromNumber: not numbered HOT 1
- Possibly unreproducible bug uncontrollably redirecting input. (win10) HOT 3
- Missing bindings for SDL_SetWindowOpacity HOT 1
- Failed to build sdl2-2.5.5.0 with GHC 9.7.2, SDL2 2.0.14 HOT 4
- Invalid syntax for cabal.project.local in README HOT 1
- Move recent-ish cutoff to 2.0.10 HOT 1
- Plans for Windows long-term? HOT 1
- Queston: How were the raw bindings made? HOT 1
- Testsuite `sdl-space` fails in 2.5.5.0
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