Comments (2)
There are "better" ways to do some of that but they're much harder to explain, and anyone who already has the relevant knowledge should be able to figure them out from those instructions anyway.
There was a significantly easier process involving MSYS2, but since my Windows 10 upgrade that seems to be broken (the bindings still build, but dependent programs can't find a needed library because for some reason they're looking for a .a
instead of a .dll
) so at present this is probably the best works-for-everyone solution.
from sdl2.
This is in pretty good shape now. Closing, re-open if anyone's still having real difficulty.
from sdl2.
Related Issues (20)
- OpenGL example doesn't build in 9.2 HOT 1
- Support SDL_RenderGeometry HOT 1
- Track existing and missing functions HOT 1
- The pollEvents function doesn't seem to work anymore! HOT 5
- allocaBytesAligned exception when calling `version` HOT 4
- The pollEvents function is fixed but pollEvent is still broken HOT 3
- No Wayland support HOT 13
- High-level GameController bindings
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- cpp-options for Windows need an update again (probably) to fix our broken CI HOT 2
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- Missing bindings for SDL_SetWindowOpacity HOT 1
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- Invalid syntax for cabal.project.local in README HOT 1
- Move recent-ish cutoff to 2.0.10 HOT 1
- Plans for Windows long-term? HOT 1
- Queston: How were the raw bindings made? HOT 1
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from sdl2.