Comments (2)
Hi,
yes this is by default, to let you add new particles during runtime. There's an input in the FlexHopper engine component called "Lock Mode" that turns this functionality off. Unfortunately this version of FlexHopper doesn't support the spring length being updated during run time. I hope to fix that in one of the future releases. But for now you'll have to reset the simulation to update spring properties.. sorry
Best
Ben
from flexcli.
Hey druedan,
adaptive spring lengths are now supported from FlexHopper version 1.1.1 and up.
from flexcli.
Related Issues (11)
- Static solver HOT 1
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