Comments (2)
if (util.SILengthUnit != null)
{
Debug.Log("Project file is measured in " + util.SILengthUnit);
if (util.SILengthUnit.Equals(".MILLI..METRE."))
{
projectScale = 1/1000.0f;
} else if (util.SILengthUnit.Equals(".CENTI..METRE.")){
projectScale = 1/100.0f;
} else if (util.SILengthUnit.Equals(".DECI..METRE."))
{
projectScale = 1/10.0f;
}
}
`
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Related Issues (13)
- Better material assignment for compound objects (IfcWindow) HOT 6
- Integrate XBivine as soon as its ready
- (.so) libraries for Android support HOT 2
- Not able to build on IfcEngine.x86_64 HOT 1
- Crashe while running on Unity 2019 HOT 6
- Export IFC out of Unity?
- IFCEngine error exception on import ifc file HOT 1
- Windows Build - Error parsing IFC File HOT 5
- [QUESTION]can i get GUID of ifc file๏ผ HOT 3
- Convert Game object to IFC HOT 3
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