Comments (1)
Note that this likely has to be done in a way that remains compatible with Godot 3.x GDScript, so that existing highlighting isn't broken. This means highlighting for keywords removed in Godot 4.x should be kept.
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Related Issues (8)
- Scene unique nodes.
- Add it to highlight.js HOT 3
- Publish to NPM
- Contribute to the thought process for 3rd party language packaging if you'd like HOT 1
- Request: Add a LICENSE file, please. HOT 2
- Please add instructions for using the CDN distributable (`dist`)
- move gdscript.js to root directory. HOT 2
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