Comments (4)
This can also generate clips of a same scene but in multiple cams. Just copy and paste key frames of physics seeds and reset the status of physics-controlled nodes.
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We have confirmed that PMM is capable of storing the seed of physics operations in keyframe units according to the specification, and we believe that this is something that should be implemented. However, this is a very low priority issue for the following reasons.
- It needs to be implemented across multiple locations, and we know that the amount of implementation is equivalent to a major version upgrade and will take time. This is the main reason why the issue is a very low priority.
- Existence of Baking Physics Simulation of All Models function
Also, we have no plan to support the use of strict floating point for the distribution, as we believe that those who need it should be given a compiler option to support it and custom build it.
from nanoem.
To add supplementary explanation of the current implementation of the seed value, it will be reset if it is played after stopping. On the other hand, when paused, there is no process to save the seed value and set it after resume, so there is no reproducibility.
from nanoem.
Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.
from nanoem.
Related Issues (20)
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