Comments (5)
This is a known issue and is answered in ray-mmd は使えますか?. Unfortunately, due to technical difficulties, it's not possible to load the file as is without modification, so modifications are required.
--- a/ray.conf
+++ b/ray.conf
@@ -20,7 +20,7 @@
// Fog Tab
// 0 : None
// 1 : Enable
-#define FOG_ENABLE 1
+#define FOG_ENABLE 0
from nanoem.
I have one last question, this program uses DirectX11 right? how are the effects compatible with it?
from nanoem.
this program uses DirectX11 right?
This program uses DirectX11, but goes through a library called sokol_gfx on the way. Therefore, the cause of the error is not DirectX11 but sokol_gfx specification.
how are the effects compatible with it?
At least it is not fully compatible, but most simple effects will go through. Unfortunately, we cannot be sure what specific effects are available until we load the effects, since we are the sole developer and there is a limit to how much we can check the operation of the effects.
If you are interested in the implementation for effect loading, you should take a look at fx9. However, DirectX9's HLSL specification allows ambiguity about types, making the implementation complex and cumbersome.
from nanoem.
thanks, im asking for a friend who is making his own version of MMD using DirectX12 and PhysX, i recommend u to join his discord, i think he would be happy to have u there, this is his program if u want to take a look https://www.youtube.com/watch?v=YOitLCPIMaY&t=112s&ab_channel=TamaFutoshi
from nanoem.
Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.
from nanoem.
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